It has been only a few days since the launch of Diablo 4, and while I knew that Blizzard was doing fast, reactive patches for the game, this is a whole lot of balance changes to the game D2R ladder items, like 72 hours after launch. So much so that, yeah, I’m thinking maybe they slow down a bit? It’s a lot.
My guess is some of this was sparked by the “world’s first” races to get to max level in the game, especially the hardcore race, and Blizzard believed some outlier skills were too strong. They also advertise some buffs in here, but it is overwhelmingly a good amount of nerfs. Here’s the list of changes to all classes:
BARBARIAN - Some pretty huge hits to Whirlwind Barbs, especially Gohr’s, which was creating a zillion explosions with activation and deactivation.
Challenging Shout (Skill): Damage Reduction gained from Skill Ranks reduced from 4% to 2% Bold Chieftain’s Aspect: Cooldown reduction per Nearby enemy reduced from 2.7-5.4 seconds to 1.0-1.9 seconds. Maximum Cooldown reduction from 12 to 6 seconds.
Aspect of the Dire Whirlwind: Increased Critical Strike Chance per second reduced from 5-10% to 3-8%. Maximum Critical Strike Chance bonus reduced from 20-40% to 9-24%.
Gohr’s Devastating Grips (Unique Legendary): Explosion damage gained from Whirlwind reduced from 50-70% to 16-26%. Damage against wreckable objects no longer increases explosion damage buy diablo 2 resurrected items. Explosion damage is only increased by the first 100 hits of Whirlwind.
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