I'm a huge fan of the three new additions. In terms of equilibrium FIFA 23 Coins, Accelerate brings those long-striders like Halaand important purpose to combat the meta that was small and agile. My only knock here is about the overall concept of HyperMotion 2 and how it affects team defending.
In the past, Volta Football and Pro Clubs have been folded into one well-organized section, and coincidentally both suffer from similar problems. The reality is that hell is other people and nowhere is that more apparent that in Pro Clubs, where drop-in games are full of players on the wings who are able to overwhelm the AI with outrageous calls to throw the ball.
It's enjoyable to build your"creature-a-pro" into a Shrek goal-chasing monster, with a wardrobe filled with silly hats but when your advancement is linked to your rating in-game the game is compelled to play dismantling skill moves that even Saint Maximin wouldn't be concerned with.
Unfortunately, FIFA's street football vehicle, Volta, suffers a similar fate, epitomised by the new "Take Flight" Signature Ability, which transforms you into an aerial maestro. Because it relies on teams and crossing, many users simply choose Power Strike and haphazardly smack the ball following a giddy run.
The positive side is that it seems EA took note of my requests for an enhanced Volta Arcade, so I am a full contributor to the fact that it has been upgraded to an exciting battle royale mode that includes silly minigames and obstacles courses that recall the best elements of Fall Guys cheap FUT 23 Coins. I'm still not convinced the fact that this game is only accessible on weekend days, however.
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