Since these patches regularly come out, have they helped players remain more active? During an expansion, there's a huge influx of players. This feels like it's fading off buy WoTLK Gold. Have regular content helped to reduce this effect?
One thing that we did in 7.1.5 has been to provide more options to new players and players with alts to join in so that they can catch up other players and such--there's never been an easier time to join. I'm convinced that any time that we have the release of a new patch and allow other players to jump into the game even if they did not start at the time of the expansion launch, is something we're very proud of.
An aspiring player can have their knowledge of artifacts up high by simply logging in and syncing their resources. They don't get as often as they would have. Your order progress is also speeded down however the price is still similar to make it fair to the players who invested in it. In general, not just providing our players with the ability to play through the various new content we've got as well as, in addition to that, allowing them to look at the game through a new lens of maybe playing an alternate game or a different spec or something. We're breaking barriers down to allow players to experience the game in new ways, and keep it interesting and fresh.
What we feel most every day is the same feeling that you said at the start in that it is evident that players are ecstatic about this. We hear it daily in the discussion that is happening and what players are discussing. Especially when Brawler's Guild was launched and players are discussing micro-holidays coming very soon cheap WoW WoTLK Classic Gold, or discussing Nighthold. It's pretty clear by the feedback we get and interact with, it is producing an impact.
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