An example of this can be seen in Wild Magic pre combat improvements Its ingame and online description claims that it can cause between 25 and 250% damage RS Gold, when in fact it was able to do 73%-299 percent damage. There were many other abilities labeled incorrectly prior to combat improvement. Some abilities may still be labeled wrong, but I'm not sure if I have the details.
Another thing I'd like to know is the appropriate recharge time of abilities. Jagex has an extremely annoying insistent on using seconds, which are rounded in a way that is not precise, instead of using decimal numbers or using the term "game ticks".
It is also important to not be asking players questions about dps since dps is irrelevant in pking - it's about stuns prayers, defensives, and high burst damage combos. If you try to pk anyone using the standard pvm strategy, they'll be a tank for weeks.
I purchased this Spider Orb from the Grand Exchange and put it to use in combat beneath the Barbarian Village. First thing I observed is that the animated suggests that the spell comes directly from the Spider Orb (And not the Spider Wand, which I also own).
On an Runescape Wikipedia, I found the following information about Spider Orb: Spider Orb: "The Spider orb is a magical object used in the slot for shields. This requires at least 20 Magic for wear Buy Old School RuneScape Gold. It is the off-hand equivalent of the spider wand, and allows players to cast spells with the off-hand slot."
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