In both case, the marines have crash landed from the united statesOtago and in Dark And Darker Gold a terrible but also frankly inevitable twist of destiny the joint is in the midst of being overrun by way of the long-lasting/phallic xenos.
Visually it seems smooth and crispy—frosty, even—with the environments being a combination of the anticipated Weyland-Yutani corpo architecture and Giger's creeping biomechanical gloop.
There's a few neon signage splashed round, together with a karaoke bar, suggesting Lethe became a relatively inhabited locale in preference to a totally forgotten outpost.
I was intrigued to listen the narrator propose that which marine takes on an issued assignment may be decided primarily based on first-rate contextual in shape. Perhaps that points to a greater streamlined (simplified?) take on the RTS, which could make feel given Dark Descent is likewise coming to consoles.
The AI making the undertaking calls goes to need to be wonderful dependable even though, or run the hazard of taking the blame for all tactical calamities.
Speaking of which, the trailer additionally notes that demise is permanent, and dropping a marine in fight is irreversible. I anticipate you may be able to call on extra squaddies to fill the boots of the fallen, X-Com-style, instead of trying to finish the marketing campaign with an ever dwindling 4-ball of increasingly depressed marines.
The maximum wonderful element, though, is that we have got all this Dark And Darker Gold Coins manner via a story about an Aliens RTS without me doing an "I'll do the fingering" APM comic story. And there we are.
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