Therefore, Ubisoft must be as D2R Items transparent and transparent as it can in the coming weeks prior to hype-up a game that may not meet gamers' expectations and standards in the event of a poor monetization.
Since the Division Resurgence is free to play and completely free of charge, it's likely it will include some kind of microtransactions that allow players to progress in the game and upgrade equipment, but it must be able to avoid loot boxes filled with random items as well as paid games that end in the game.
The experience at the end of each game in PvP and PvE is to be very different in the new mobile game and it's likely that timed challenges as well as Dark Zones could make a return. This is why The Division Resurgence should focus on more cosmetic items as its monetization strategy, and go beyond periodic power-ups or once-in-a-while bundles, excluding gear of the game.
The ability to farm for better gear is the primary purpose of looter shooters such as The Division, and having paywalls that make the free-to play experience a lot slower and less satisfying could harm The Division Resurgence more than make it more enjoyable.
In the end, D2R Ladder's sales have revealed that it doesn't rank among the top players of the mobile league, which means that following the same path for the new The Division game would be an unwise move for The Division franchise. The more Ubisoft departs from the design that Blizzard was thinking of cheap D2R Ladder Items in the case of D2R Ladder. the better.
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