DB The topic is definitely one we're enthusiastic about buy WoTLK Gold. It's been a huge part of all of our games on the team of strategy for quite a while. There's still plenty of tools that make that possible. There are some challenges in making that work in a non-free-to-play environment however it's something we'd like to do and something the team is extremely enthusiastic about. I'm not able to guarantee that we'll be able to get it done, but I think it's something you can anticipate getting it done in the near future.
ZT What are your top opponents in the space?
DB"I don't know. We're trying to come up with something that is unique and can draw an audience of our own. There are a lot of people who create amazing games that we're all fans of and that we all play. It's an extremely exciting time to be an avid gamer.
But we're trying to make something out of our hero brawler that is distinctive. We're doing a variety of things with the heroes; we're trying to make our characters distinctive from each other. We're trying different approaches to the mechanics of maps, so that each of these battlegrounds is their own distinct experience, which is close to a World of Warcraft experience as contrast to an Starcraft experience. We're really trying make something different enough to allow us to create our own fan base. We believe that there are players who are enthused by the games that are out there, and will like ours. We're trying to create something that is distinctive enough to draw into our own community.
It is possible to practice mode prior to going into versus. This can help new players get comfortable with the game.
ZT: What are the lessons you have learned from your development process for Starcraft II which you are employing in the creation of Heroes of the Storm buy WoW WoTLK Classic Gold?
|