Here's an example of D2R Items that. If you think about Warcraft as the most well-known IP that has been around for a long time, it has played massive MMO that has been able to support real-time strategy games, and also been a collector's game.
They are, therefore, very different genres of games which have come out of the same IP. Moreover, we think that there is a lot of opportunity for having games, different types of gameswithin our existing IP. However, I'm of the opinion that you must take on an element of player perception as well as expectations of the player when you're considering creating the game of an entirely new platform, certainly.
Is this model of creation viable or sustainable in terms of business? The concept of Diablo exists now because you have gone through this lengthy phase of having Titan evolving, refining it and having the ups and valleys associated with developing. The final product is, many years later, is a game that has an extremely broad and strong presence. But are you able to keep the same cycle for each project?
I'm not convinced that we at Blizzard have any other choice than to take this route. I'm not aware of if there's a better way for Blizzard. We strongly believe that the team's leadership needs faith in and has an idea for the game they believe will be fantastic. It's a truly bottom-up method of working.
Blizzard isn't known to have a record of Mike [Morhaime], me or anyone else on the top of the chain declaring, "Hey, Blizzard should create a kind or game." It's not how Blizzard works. It's a group of developers who truly believe in something or a specific genre are given the space to think about and create and produce something that we think can be excellent. It's how it's always been and is what it's buy D2R Ladder Items like today.
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