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Posted 12-01-2022 8:25:52 PM
I'm aware when we're discussing games
 
If you consider the number of D2R Items abilities you have, for instance, classes are 50 at 60--when you think about the amount of items you own in your inventory, and the way the UI functions, as if it's really built for typing experience.

I think the passion for Classic and the interest in different platforms to play Diablo is a sign that people are engaged in the world of Diablo, people are interested in the gameplay. This has been a topic we've discussed regularly for over 10 years. 

Personally, I think that the moment we say we can do an effort where we implemented some simplifications to classes and we trimmed down a lot of the abilities and also reworked the way the inventory is used I can envision that could be a success. I do think it's slightly of a new game, isn't it?

We think about how you want the pace of combat to work and how you'd like the controls to work. This might be a differently for a console gamer and yet it's something we've been discussing for sure.Diablo is a game that many people had been waiting to play for over 10 years.

The game is immediately in turmoil: overloaded login servers sour the experience down to little more than a wait at the most exciting party in town. Only players already had to pay $60 to be admitted. The problem took several days to fix however, the real harm came weeks later: with an economy that needed to be weighed against a controversial auction house, the players had become bored with playing a sport that was intended to never become boring.

Blizzard Entertainment is one of the top developers in the industry. It did not depend on how you view it. In February 2014. Diablo was sold out to 15 million people. However, the general atmosphere towards the game felt like cheap diablo 2 resurrected items one of bitterness, disappointment and frustration.
 
  
 
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