It's not hard to D2R Items understand the fan reaction of "I'm a Blizzard enthusiast. Blizzard, just keep making PC games like you've always done. Just like I enjoy. It makes me feel happy."
If you think about the world and are thinking about gaming, it's difficult to imagine how anyone who is a huge PC Blizzard player today has not experimented with console platforms or mobile platforms in their career, or in their lives more.
A few mobile games are well-made, but some mobile games are incredibly crappy, just like every other platform. However, we believe there's an opportunity for players to participate and enjoy the games that are of an extremely high standard we love and are firmly convinced in, and in our Blizzard IP. That's the lens for Diablo Immortal.
If you're an avid PC player then you'll find many mobile games with a poor image. We've seen these games as well as played these games. We've played games that we consider to be predatory when it comes to the monetization of games, and that aren't an enjoyable experience we could imagine, and it's not like there's anything wrong in that, but it's hard for the public to see how Blizzard is Blizzard on that platform.
However, if you didn't think that we could make great games on an mobile platform, then we wouldn't have the courage to try it. Mobile game have been in the market for quite some time, however Hearthstone has been the sole game has been developed to date. What made it take so long is figuring out how to discover the Blizzard way to create an excellent mobile game.
Are there any discussions where people say"Alright, let's try mobile but let's come up with something that does not carry all the baggage associated with an existing IP and all these people already invested in it.Yeah, we have talked about that. We've had discussions about "How do we think about cheap D2R Ladder Items the possibility of a new IP on new platforms?"
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