Aggrend provides an example of why trying to "fix" problems for specific group of players related to server balance can unintentionally affect the experience of more players buy WoTLK Gold, rather than benefiting. He writes to imagine a scenario where one PvP server is home to a group which is 40 percent Alliance and 60% Horde. While most players might be satisfied, a portion of Alliance players aren't happy about being outnumbered. Were Blizzard to allow for free character transfer on that realm, the unhappy Alliance players would transfer to a server that has an improved balance of population. The downside will be that the server that they were previously on could become 75% Horde server which would make the experience more difficult to those who were comfortable with the previous balance.
"In the case above, doing something well-intentioned to benefit the unhappy 20% of people would end up hurting more people than it helped," Aggrend writes. "This is a major part of the dilemma and what causes us to spend a significant amount of time to look at things before taking actions that affect realm populations as well as balance between factions."
While Blizzard did eventually allow free transfer of characters for certain Burning Crusade Classic servers in November 2021. Aggrend goes on to acknowledge that the decision could have been better communicated, and that Blizzard could have allowed free transfers of characters on certain servers sooner.
Other players have called for low population servers to be merged however, while it may sound easy on paper Aggrend writes that WoW has not historically been able to join servers. There are a myriad of reasons, between players losing unique names to merging that destroys the distinctive community that a server has buy WoTLK Classic Gold. Blizzard, Aggrend writes, doesn't like any solution that could force a huge group of players to perform something they wouldn't like to, as would be the case with server merges.
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