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Jay Wilson [former game director] was focused on getting the Diablo experience right, and Josh's primary concern was how do we expand on the experience? We had to make some D2R Items very significant changes to implement exactly what Josh wanted to accomplish. It was definitely one of those things that as soon as we've completed this, there's no way back. So there was some nervousness initially as we began to design the concept, but it eventually came together quite well."
What's up with Wilson Who was bombarded with thousands and thousands of angry messages following the publication of Diablo. "Josh was very close in conjunction with Jay," says Mayberry. "I've had the privilege of knowing Jay fora long time. I've been a big part in bringing Jay to Blizzard and I've been with him for twenty years. The fans seem to want to create a rivalry somehow between these two. There's no rivalry whatsoever."
There is no way that Blizzard will use words like mistake regret, error, or mistake when it comes to Diablo However, the message is obvious to me that the team has been quick to praise the advantages of what's been changed and hasn't been seen to mourn the past.
"I believe that some of you feel we fell short of our promise to launch the game "when it's complete"" stated Wilson on Blizzard's forum when the former Diablo player announced his departure off of Diablo in the first week of 2013.
"While the truth is that we're far from perfect we do our best be the greatest choices D2R Ladder Items that we can using the information and information available at the time. But that doesn't mean that always make the right choice, but if we made mistakes, then I think we've put in a great effort to correct the mistake."
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