The discussions progressed and Melvor Idle was soon signed to Jagex Partners, the RuneScape company's publishing department RuneScape Gold. Jagex offered Malcolm guidance on development and assisted with the complete redesign of the brand in addition to assisting with the management of communities and localisation, taking an original game created by one person and made accessible in 13 various languages (so that far).
The launch was earlier in the month but even its Early Access version proved this formula is popular with RPG players, having been downloaded more than 600,000 times on Steam as well as the two main online mobile apps stores. This went above and beyond what Malcolm's expectations were when he first started out. Naturally, he hoped his game would be successful but he didn't have an 'endgame that he was thinking of.
"Luckily the enjoyment that fueled the first few months of development was with me for the past few years of development. And being working together with Jagex to directly tackle this is an incredible opportunity to fulfill a dream," he says. "I didn't think I'd ever get the support of the very studio that inspired me in beginning.
The transition from hobby into fan project was definitely scary and yet, when I look back at my current situation, and the assistance I've received since establishing Games by Malcs as an rising studio old school rs gold, it's definitely been the most successful."
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